Everett
Canada
While I agree the clueing on RAM could have been more clear, if people do want to get technical then the clue is not entirely inaccurate as some people are suggesting. RAM isn’t an “extremely short term memory” it’s just volatile memory that’s cleared when the process ends or you turn off your computer. And it most definitely is a storage device, albeit a temporary one. Your ability to access it directly doesn’t change that definition. Hard drives, even SSDs, are slow. If I load up Call of Duty on a Friday night (80+GB game) the game’s textures, shaders, models, etc get loaded into the RAM when the game loads. That’s like a holding area for the info so the game can access it quickly. Then as I play the game engine tells the VRAM (graphics card memory) to pull what it needs from the RAM in anticipation of processing (done by the GPU). The general info that loaded at the start to RAM mostly stays there and then loading screens between match add map specific data to it. If RAM was extremely short term or not a storage device I wouldn’t need a minimum of 8GB of it to load/run my game.
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